In Starblast.io, space is anything but peaceful or an endless void. In this dot io arena game space serves as a great intergalactic battlefield! Lasers, asteroids, aliens, spaceships, and many futuristic features await you in this online multiplayer adventure. Activate your shields, test your laser cannons and let the limitless space embrace you! In the endless world of Starblast.io, you have more than one reasons to try to conquer it all!
Hello commander! In this IO game, our main aim is to navigate through the danger-infested space in your ship and destroy both other players and asteroids. Killing other players and destroying asteroids will yield gems. Gems are the most important currency in the galaxy! You can use those to upgrade your ship and to buy secondary weapons. Armed to the teeth! When your gem cargo is filled, you can upgrade your ship to one of two higher tier ships. There are currently 7 tiers with a total of 32 available ships! Ready to get into the action? There are 4 game modes that you can choose from the main menu. Wavelab 9. These are survival, team mode, deathmatch, and invasion. Survival (aka free-for-all) is all about mining asteroids to collect crystals. Use the crystals to upgrade the tier of your ship. Your ultimate goal in this game mode is to last until the survival mode period begins and then become the only survivor to claim the victory. Team mode is where you can join one of the three factions. You try to work with your teammates and destroy all enemy space stations. Deathmatch is where you try to kill as many players as you can while trying to avoid their fire. Invasion mode is where you team up with other players and try to fight hordes of NPC aliens.
- Starblast.io의 최고속력 기체 Trident 에서 업그레이드가 가능하다. 이 우주선의 가장 큰 특징은 무지막지하게 빠르다는 점이다. 심지어 스피드 풀 업한 1티어의 Fly 보다 빠르다. 다만 빠르다는 장점 이외엔 다른 3티어 기체들에게 거의 모든 면에서 밀린다.
- The Orion StarBlast 4.5 Astro Reflector Telescope is no toy - it's a real reflecting telescope that is wonderfully simple to set up and use! A perfect telescope for beginning amateur astronomers, the StarBlast 4.5 Astro Reflector is manufactured with the kind of quality you'd expect only to find in much more expensive models.
- Quasar, Binary, Black Bolt, Captain Marvel, Gladiator, Hyperion, Adam Warlock, Darkstar, Vanguard, Ikaris, Sub-Mariner, Triton, Tiger Shark, Tamara Rahn, Fantastic Four 1 Event Synopsis 2 Notes 3 Trivia 4 See Also 5 Links and References 5.1 Footnotes The full synopsis of this event is unknown. Argumentally tied-in, but not directly part of this event, are Namor the Sub-Mariner #46, Quasar #31.
- Starblast is a prime contractor with a people-centric culture. Our company is privately held and veteran-owned and operated. We operate globally and deliver what we promise. Starblast created a diverse workplace that accepts people of all races, genders, religions, and backgrounds. We implemented a greenhouse policy to cultivate.
The StarBlast 6 Astro Telescope's substantial 5.9' (150mm) aperture parabolic reflector optics gathers oodles of light from objects well beyond our own solar system. Bright galaxies, mind-boggling globular and picturesque open star clusters, ethereal glowing nebulas,.
Space is infinite and your aim is to become the biggest player in it! If you like space, you might also enjoy Space Battle Red. It is another game in our collection that takes you to space adventures.
Developer
Neuronality developed Starblast .io.
Release Date
Starblast Discord
2016
Features
Dupont Starblast Where To Buy
- 32 different spaceships
- Multiplayer dot io game
- 4 available game modes to play
- Dozens of upgrades and weapon types
Controls
Use the left mouse button to shoot, and the right mouse button to move around. You can also use the arrows keys to move and the SPACE BAR to shoot.
![Starblast Starblast](/uploads/1/2/6/6/126619457/956963368.jpg)
The Mothership is a huge ship in the Destroy the Mothership mode. One player (usually the first one joined) on each team is selected to become the Mothership each round. As the Mothership is the main objective of the mode, if a Mothership leaves or disconnects from the game, a new player will be assigned with the Mothership and the game will no longer end in a draw. ECP Skins will work on the Mothership just like any ship. Motherships fire a giant frontal pulse that does high damage and a lot of other smaller lasers from the side. Motherships have 5 different special abilities that can provide individual buffs, team healing, extra damage, and more. Each special ability has a 2 minute cooldown. Moreover, if they are located on an enemy base or on a map barrier, they will take some damage.
![Abrasive Abrasive](/uploads/1/2/6/6/126619457/820104085.png)
Mothership | |
---|---|
Stats (Min/Max) | |
Shield Cap | 300000/300000 |
Shield Regen | 5/5 |
Energy Cap | 10000/10000 (Default) 1/1 (Hyperspeed) |
Energy Regen | 900/900 (Default) 7000/7000 (Overdrive) |
Turning Rate | 5/5 (Default) 0.001/0.001 (Hyperspeed) |
Acceleration | 50/50 (Default) 100/100 (Hyperspeed) 80/80 (Absolute Kontrol) |
Terminal Velocity | 30/30 (Default) 600/600 (Hyperspeed) 75/75 (Absolute Kontrol) |
Stats (Constant) | |
Tier | 8 (hypothetical) |
Mass | 10000 |
Designer | Kirto |
Status | Active |
Strategy[edit | edit source]
Strengths: The mothership is easily capable of picking off any lone enemy player that strays too close to its turrets, as well as ships with large hitboxes and low maneuverability. Its incredible damage also makes it the most effective against the enemy team's mothership.
Weaknesses: Lego marvel super heroes cheat codes stud x10. Enemy motherships, as well as any enemy ship at its engines. The mothership fires powerful front pulses and has plenty of side cannons, but it has virtually no guns facing back - meaning it's an easy target for any ship that camps behind it. That is why having the team escorting it is vital.
Playing as the Mothership[edit | edit source]
The mothership's main strategy against most enemies is to simply continuously fire - most ships can't take the mothership's damage output for long, especially if its team is supporting it. Continual side lasers make it hard for an enemy to slip past and attack the rear, while stopping to recharge could give a speedy interceptor just the time to slide past the mothership's defenses. In the case that a powerful enemy is in front, however, it's ideal to stop firing continuously and recharge the main pulse guns, allowing for quick work of any player who gets too close to them. The frontal pulses are more effective against bulky battleships, as they can be dodged by smaller, skilled pilots. As a rule of thumb, mothership players should never stray too far from their team and sometimes even the base itself, as a less experienced group of players could be scared off, leaving it defenselessly vulnerable to the enemy mothership and its base. In addition, the mothership's abilities should be used in the right situations - a few missiles just might make the difference between a win and a loss.
Playing Against the Mothership[edit | edit source]
Defeating the mothership may be the objective of the mod, but that requires good teamwork and patience. Charging the mothership alone will almost never harm it significantly, as it has more firepower and shielding than any other available ship. Instead, players should focus on defending their own mothership or attacking the other enemy's players, but sticking close by to their team. Most of the time, a lone player separated from the group will be quickly torn apart by rival interceptors. A good balance of ships is required; a team of all tank-like ships is a powerful defense but makes it harder to advance and are large targets for enemies. On the other hand, a team of all interceptors is too weak to shield the mothership from potential threats - hence why a team should have a balance of both.
Cannons[edit | edit source]
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 1000/1000 | 1000/1000 | 90/90 | false | 30 | 0.1 | 0 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 20/20 | 20/20 | 110/110 | false | 0 | 6 | 3 | 0 | 1 |
Type | Energy Per Shot (Min/Max): | Damage (Min/Max): | Velocity (Min/Max): | Mirrored: | Recoil: | Frequency: | Error: | Bullets Spread Angle (Degree(s)): | # Of Lasers: |
---|---|---|---|---|---|---|---|---|---|
Stream | 35/35 | 35/35 | 200/200 | false | 0 | 2 | 2 | 0 | 1 |
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